New Tools for a New Art Form
Leave the slow, fractured desktop tools behind and deliver VR fast. SPIN Studio generates VR experiences anywhere.
Stitch without pain
SPIN Stitch streamlines the entire process of turning camera sources into VR clips in as little 3 clicks.
Craft stories that feel real
SPIN Story assembles clips into compelling experiences with easy-to-use storyboarding tools.
Generate galleries that shine
SPIN Publisher is your mission control for organizing VR experiences.
Dazzle every audience in VR
SPIN Player gives your viewers a customized video experience across all VR headsets.
Automatic stitching for popular camera rigs
Grab footage from GoPro, Kodak, Nokia, Ricoh, and Samsung VR cameras and get right to work: group, sync, and stitch automatically.
Get smooth and straight VR media with intelligent auto-straightening and auto-exposure adjustment tools.
Hide unsightly rigs with a simple patch option that superimposes your logo or graphic.
Tell immersive stories in VR
Intuitive timelines make VR media sequencing a snap. Unlike standard editors, SPIN Story adds viewer perspective at each cut, keeping your audience at the heart of the action.
Trimming and transitions ease viewers between points in time and space.
World-class color and sharpening tools add polish to every part of your story.
Deliver experiences to any audience
SPIN Publish let’s you program in-store or for events. Organize experiences into playlists that audiences can dip into with content organized by category or subject.
Stream at the highest quality assets with true Field of View Adaptive Streaming (FOVAS) technology to deliver pristine 50 megapixels images at HD bit rates.
Slow starts, high latency, and stuttering playback can ruin VR experiences. All SPIN content is backed by a scalable CDN that ensures perfect playback.
VR experiences delivered to all headsets
SPIN Play delivers content to all leading VR headsets, including Google Daydream, Samsung Gear VR, HTC Vive, and Oculus Rift. For ultimate flexibility, add web playback for easy consumption in any browser.
Need to simplify the experience for your venue? Kiosk Mode can lock down content for stores, film festivals, museums, and more: no IT support required.
Enterprise partners can access Pixvana’s SPIN Player SDK to create custom apps. With the SDK, Unity-based apps can stream SPIN-encoded content.
What Customers Are Saying
Frequently Asked Questions
Sign up today for our beta program and be the first to know when it opens in early 2017.
Yes. SPIN Publisher let’s you connect SPIN Publish directly to your YouTube or Facebook account to move selected programs that you create on SPIN to either of these social channels.
Yes we support direct content transfer from Pixvana SPIN to the Valve Steam store. Users must authenticate with their Steam credentials in the SPIN Publish app and then content can be exported and will appear as an account asset on Steam.
No. Pixvana’s SPIN platform is a solution aimed at VR content creators, business’ who want to use VR for communication, and large media companies that want to build their own branded VR experiences. Our SPIN Player is aimed at businesses, agencies, film festivals, media companies and others that want to create high-quality content for delivery at events, retail stores, festivals, conferences or other venues.Our SPIN SDK is aimed at media companies that want to integrate the SPIN technology into their own branded apps that they can then distribute to consumers directly.
Pixvana SPIN runs on a wide variety of platforms. At launch, we support high-end PC platforms using the HTC Vive and Oculus Rift CV1 headset. You can deploy on mobile platforms including Samsung Gear VR. We have done preliminary work to support Google Daydream headset with the Google Pixel phone, this will release when Google finalizes Unity support for Daydream. SPIN Player will also support playback in a reference web player that can be used in most major browsers. Support for console platforms is underway and we will have announcements on specifics soon. We will support other mobile devices with releases later in 2017.
We support upload as .mp4 files from support cameras, image sequences in JPG, TIF, EXR and PNG format sequences along with ProRes movie files.
We will add custom rig support in the future by importing PTGUI template formats in the stitch app. Users would have to process and characterize a custom rig in PTGUI first, then upload the template to the SPIN Stitch Conform tool to create stitched output.
We currently support just the GoPro Omni, Ricoh Theta, and Samsung Gear 360 cameras. We are with with Nokia Ozo and Kodak PixPro cameras and will look to add these and more later in 2017. Cameras that can shoot and deliver 2K to 16K masters will work with our platform.
There are no plans to make a desktop app version of SPIN Studio. The apps are deeply integrated into our accelerated multi-GPU pipeline in the cloud. This type of setup cannot be replicated on a desktop Mac or PC.
Pixvana SPIN runs best in the latest version of Google Chrome on MacOS, or Windows.
The upload tool runs as a desktop application on macOS and Windows 7/10. Pixvana decided to create an upload app to assure that large renders could complete without problems that can occur with web-based upload tools running in a browser.
SPIN Studio Beta Program
Make SPIN Studio the best VR toolset it can be. We are opening our beta to select clients coming in January.
Maximum Quality with Pixvana SPIN
Underlying the SPIN platform is a state-of-the-art encoding and delivery system for VR media. We’re working with select enterprise partners to embed the highest-quality VR into custom applications.